The VEX Robotics Design System offers students an exciting platform for learning about areas rich with career opportunities spanning science, technology, engineering and math (STEM). These are just a few of the many fields students can explore by creating with VEX Robotics technology. Beyond science and engineering principles, a VEX Robotics project encourages teamwork, leadership and problem solving among groups. It also allows educators to easily customize projects to meet the level of students' abilities. The affordable VEX platform is expanding rapidly and is now found in middle schools, high schools and university labs around the globe. Robotics hobbyists also appreciate the advanced capabilities of the VEX System.
The object of the game is to attain a higher score than your opponent alliance by placing cubes into goals, and by "owning" goals by having the highest cube in a given goal. Points can also be earned by "parking" on the platform or by "controlling" the bonus cube.
A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.
There are a total of fifty-eight (58) 3" cubes available as scoring objects in the game. Thirty (30) of these cubes will be found on the field, twenty (20) in autoloaders located at the edges of the field, while four (4) will be available to each alliance prior to the match. There is one large 10.5" bonus cube, which starts the match on top of the platform.
Each robot (no larger than 18"x18"x18" to start) begins a match touching one of the colored alliance station tiles for their alliance. There are eight (8) triangular shaped goals ranging in height from 3" to 21" off the ground. In addition there is one low goal located in a corner of the field. At the center of the field is a 28" square platform. It features a 30° ramp, and an 18" surface.